Fleet permutations can be saved for reuse in future games. In open-map skirmishes, it is possible to customise your fleet, such as changing the weapons at certain weapon hardpoints, adding named crewmembers who improve performance in certain areas (areas of ship crew includes Captain, Gunnery, Navigation, Rigging and Spotter), and selecting different ships to serve in your fleet. In historical skirmishes, the fleets, crew, arms, factions and allies are locked. AI players can be added, and can be made allies or enemies of the player or other AI. In the skirmishes, depending on the map in question, the player either chooses a faction to play or has one chosen for them. The Ironclads are included in the Procyon fleet list, which gives away the twist ending somewhat. In the game, there are three separate factions: the Royal Navy, the Procyons and the Pirates. The Procyons are forced into harsh peace terms thanks to their treachery, and the Empire is saved. It's unknown whether Silver survives, but Jim says he knows Silver is still out there, somewhere. Ramming the Dreadnought, both ships are apparently destroyed. At the last moment, Silver's badly damaged ship arrives. The Dreadnought stops firing, preparing to ram, which will completely obliterate the Navy vessel. Jim's Man-O-War is now heavily battered, and has lost all of its weapons. Although the Dreadnought is outnumbered, it easily outguns Jim's fleet. Fearing the worst, Jim engages the Dreadnought. Jim manages to stave off the Procyons, but an Ironclad Dreadnought arrives, apparently having destroyed Amelia and Silver's fleets. Jim agrees to protect Parliament from the Procyon vessels, while Silver and Amelia fight the Ironclads. The Diplomatic Fleet heads straight for Parliament, and the Ironclads head for the combined Navy/Pirate force. After aiding Amelia in fighting off the first wave, the Procyons split up. The Navy fleet, commanded by Admiral Amelia, is fighting off a combined force of the Procyon Diplomatic Fleet and a fleet of Ironclads. They arrive at Parliament, only to find the Procyons have already sprung their trap.
Silver regains command of his fleet, and, together with Jim's fleet, rush back to Parliament to stop the Procyons. If Jim fires on the aggressive Silver, the real Silver congratulates Jim, and together they destroy the false Silver. Here the player has the option of firing on either Silver's ship. The other Silver is aggressive, repeatedly ordering Jim to destroy the first Silver. One is happy to see him, claiming he just escaped his robot doppelganger's prison, and is angry over the other Silver's ruining of his good reputation. Both Silvers recognize Jim, each claiming the other is a robot. Inside the fortress, Jim finds two identical command ships, both commanded by a Silver. Now determined that Silver is not the man he once knew, he pursues Silver to a Pirate fortress. Jim refuses to believe Silver is in league with the Procyons, but is heartbroken as he sees Silver disable a civilian ship and force it into a black hole. After a brief altercation, Silver retreats. Jim tries to talk to Silver, but Silver denies ever knowing him. However, they are soon intercepted by Silver's Pirate fleet. Jim is ordered to warn the Empire of the Procyon trap. Meanwhile, it turns out that the command ship of the Pirate fleet apparently aiding the Procyons is Silver, Jim's old friend. After locating and destroying an Ironclad base hidden in a nebula, he discovers the Ironclads are Procyon vessels, meant to draw the Navy fleets to the Frontier, allowing the "Diplomatic" Fleet to kidnap the Queen unhindered. These bizarre, almost unstoppable craft are nicknamed Ironclads.Īfter missing out on a chance to join the fleet scouring the Frontier for Ironclads, Jim is sent to investigate Ironclad activity after finding one apparently lost deep in Empire territory.
While all known craft are solar-powered wooden ships (Procyons use trimaran designs), these strange ships are made of iron, where there should be sails there are only smoking chimneys. However, on the Frontier, ships begin to mysteriously vanish without trace. They send a Diplomatic Fleet that seems more like a war fleet under the command of Procyon diplomat Boas to Parliament, the centre of government and home of the Queen, for the peace talks. The first mission revolves around the final exam, which is invigilated by Admiral Amelia aboard her ship, the Lyonesse.Īs Jim patrols various sectors of the Etherium, Her Majesty's Empire is in the process of negotiating peace with the Procyons, raccoon-like warriors who have been at war with the Empire for centuries. 5 years after Treasure Planet, Jim Hawkins is about to graduate from the Royal Navy Academy. The game continues Jim Hawkins' adventures.